As a child of the 80s, I have very fond memories of Sierra’s adventure titles. I was particularly fond of Space Quest, as its sci-fi theme and tongue-in-cheek humour (which is a staple of these titles) really struck a chord with me. I also enjoyed the early King’s Quest games, but didn’t stick with the franchise after the first few, having moved on to other things. Over the years...[Read More]
All hail the blue bomber. For those of us who grew up in the 80s, Megaman was an important pillar in our gaming experience. Offering tight and punishing gameplay, it set itself apart from the Mario Bros. and Alex Kidd games of the time. The Megaman series was probably my favourite platformer from that era, so it’s only fair to warn you that I and writing this review with no small amount of n...[Read More]
Sushi Go is one of the few things on Earth that can make me use the word “adorable”. Designed around the concept of a sushi restaurant your job is to collect ingredients as they whiz past – combining them to make the most delicious and satisfying meal of all. Using cutely decorated cards in lieu of food on a sushi train Sushi Go is designed well and should appeal to players of all ages...[Read More]
Life can be difficult, unfair, and depressing at times. Some believe these moments help us properly appreciate the good however, in Gloom, they serve the greater purpose of providing the backdrop for a fantastic story! Played with unique, clear cards Gloom combines solid gameplay with great social aspects totranscend the gimmick and provide an original and enjoyable experience. Your goal, in Gloom...[Read More]
Gloom is a game for two to four players who each are given control of an eccentric family. The object of the game is to lower the self-worth points of the player's own family with cards that cause negative events, eventually killing them. At the same time, positive points are played on opponent's family members. After one family is completely killed off, the player with the lowest Family Value (th...[Read More]
A long time ago, in an Imperial Court far, far away (unless you’re reading this in Japan, of course)… Diplomatic relations between Japan and China are finally on the mend after a long period of civil unrest. To demonstrate China’s peaceful intentions the Emperor has gifted his Japanese counterpart a Giant Panda Bear – a sacred animal viewed as a symbol of peace. It is a wondrous ...[Read More]
First introduced in Andrzej Sapkowski’s novels, the rich lore of the Witcher series immediately gained my admiration and respect. With a deep, detailed world, fully realised characters, and exceptional story, it provided a lore ripe for video game adaptation. CD Projeckt Red took on this task and not only managed to encompass the lore and “feel” of the books – they made two...[Read More]
Every so often, I chance upon a game whose simplistic appearance belies its strategic potential – where simple yet well implemented mechanics make for an experience both enjoyable to play and strategically enticing. Games such as Sushi Go, No Thanks, and Coup, for example, earn themselves a regular spot in my play rotation for this very reason. Well, now I can add Robots & Rockets to thi...[Read More]